
This type of situation can be quite frustrating but it can also be an interesting challenge, requiring some thought, planning, experimentation or trial and error.
Difficult – Occasionally the player will come across an artifact that is really difficult or seems to be impossible to retrieve.
This can vary from a mild injury to almost lethal damage, depending on the anomaly encountered, the type of armour that is worn, the type of protection that is carried and many other factors.
Normal - Some damage and injury will have to be taken to get the artifact. The player can then just pick up the artifact with no danger or injury. Easy - Sometimes an anomaly will throw an artifact out of the anomaly field, or the artifact will roll out of the anomaly field. The following list will give some idea of the types of difficulty encountered when collecting an artifact from an anomaly:
When retrieving artifacts from anomalies it will be found that there are varying levels of difficulty depending on many different factors.
From a stash or found hidden in a secret location. From a character in the game (NPC) as part of a mission or as a reward. There are 3 different ways that artifacts can be obtained: Usually each artifact will be found at a single location but occasionally 2 artifacts can be found at the same single location, or at least within the same anomaly field. There are 3 types of detector that will detect different groups of artifacts. Artifacts spawned by anomalies are usually invisible until a Detector is used by the player, but occasionally an artifact can be seen jumping about in an anomaly field from a distance. There is only 1 artifact that the player must collect and that is the Compass Artifact, from Forester, as part of the main game mission.
It is possible to play the game without collecting the artifacts but collecting and selling the artifacts, does make it easier to purchase and upgrade the armour, weapons and other items needed to survive. There are 56 Artifacts of 25 different types that can be collected in the game.